Sheet 1Stereowith Schneider Digital
Two eyes, one pass, real depth.
Stereo is built into the renderer, not added on top: every point cloud, mesh, splat and model draws for both eyes in a single pass. It is free in the Viewer.
- Both eyes in one pass
- Outputs detected at run time
- Free in the Viewer
Sheet 2On the benchview.stereo.sidebyside
See it for yourself.This frame is in 3D.
A side-by-side frame from the application, of Zermatt. With red-cyan glasses, choose Anaglyph; to free-view, choose Cross-eyed and let your eyes cross until the two pictures meet.
view.stereo.sidebyside · Zermatt, airborne lidar · ©swisstopo · the anaglyph is composed here in your browser from the application's pair
Sheet 3Parallaxp = b · (z − d) / z
Depth you canmeasure in.
Each eye gets its own image from its own position; the gap between the two is the depth your eyes read. Drawing a breakline or a kerb in stereo puts it on the ground, not on the screen.
A point at the screen's own distance lands in the same place for both eyes: no parallax, no depth.
Farther points shift apart, uncrossed — the farther, the more, up to the eyes' own separation.
Nearer points cross over, and seem to stand out of the screen towards you.
p = b · (z − d) / z — b the eye base, d the distance to the screen, z the distance to the point; sheet ST-1 draws it in plan.
Sheet 4Every way outdetected at run time
For the displayyou already have.
And OpenXR headsets. Stereo output is free in the Viewer, in every edition.
Sheet 5Schneider Digitalpartner
Sold and supportedwith Schneider Digital.
Schneider Digital makes the 3D PluraView, the passive stereo monitor used for photogrammetry, survey and GIS. Workstations with PluraFusion and a PluraView — set up, supported, and shown at the trade fairs — come through them.