FusionCorethe render engine

Everything.In one scene.

FusionCore draws points, meshes, CAD, splats and images together, in one depth-true scene.

One scene · five kinds · ray traced

Every kinddrawn properly

Nothing converted.Nothing left out.

Each kind of data has its own way of being drawn well, and they all meet in one frame.

Points

Billions, sharp and smooth

Streamed from disk, drawn as you fly.

Meshes

Gigabytes, cut to what you see

Cluster levels of detail, drawn as you move.

CAD

Exact solids, lit like any mesh

STEP parts sit in the same light as your scan.

Splats

Drawn the way they were trained

True splat rendering, mixed with solid geometry.

Images and film

Placed in the scene

Photos, stereo pairs and video, in the same space.

World tiles

Cities, terrain and maps

Streamed layers, placed in their coordinates.

Ray tracingin real time

Real ray tracing.In real time.

Light bounces, shadows soften and glass bends while you move.

  • Global illumination
  • True soft shadows
  • Glass and mirrors
  • Any ray-tracing graphics card
A Beautiful Game · ray traced

Upscalingbuilt in

Fewer pixels drawn.All of them seen.

NVIDIA DLSS 4 on RTX cards, AMD FSR 3.1 on every other card.

  • DLSS 4 super resolution
  • FSR 3.1 on any graphics card
  • DLAA for the cleanest edges
  • Chosen for you, changeable any time
One ray-traced city block, native on the left and upscaled by DLSS on the right, the same sharpness
Native | DLSS Quality

Weak hardwaresmooth anyway

Smooth on the machineyou have.

The engine watches the graphics card and spends detail where you look.

  • Frame rate held, detail traded
  • Four quality tiers
  • Auto picks the tier
  • Upscaling closes the gap

The quality ladderone switch

One ladder.Low to Ultra.

LowLightShadow maps, a lean frame. Runs anywhere.
MediumRichSky, soft occlusion and image-based light. No ray tracing needed.
HighRay tracedReal ray tracing on capable cards.
UltraEverythingThe full ray-traced look, for the best cards.

Auto reads your card and your screens, then picks the rung.

No limit but your diskout of core

Bigger than memory.Never too big.

Clouds, meshes and world tiles stream from disk, so size is no obstacle.

  • Points are drawn while they load
  • Open it again: it is there at once
  • Huge meshes cut to the detail you see
  • World tiles and splat tiles stream in
Billions of points · streamed from disk

And morein the same engine

Built forhow you look.

Stereo, VR and XR

Both eyes in one pass

Headsets and 3D panels, with the same quality.

Stereo, VR and XR →
Up to four views

Plan, section and 3D

Several lenses on one scene, linked or free.

A physical sky

Sun, clouds and fog

Time of day, light and atmosphere.

Bring yourhardest scene.

See what FusionCore does with it.