Billions, sharp and smooth
Streamed from disk, drawn as you fly.
FusionCorethe render engine
FusionCore draws points, meshes, CAD, splats and images together, in one depth-true scene.
Every kinddrawn properly
Each kind of data has its own way of being drawn well, and they all meet in one frame.
Streamed from disk, drawn as you fly.
Cluster levels of detail, drawn as you move.
STEP parts sit in the same light as your scan.
True splat rendering, mixed with solid geometry.
Photos, stereo pairs and video, in the same space.
Streamed layers, placed in their coordinates.
Ray tracingin real time
Light bounces, shadows soften and glass bends while you move.
Upscalingbuilt in
NVIDIA DLSS 4 on RTX cards, AMD FSR 3.1 on every other card.

Weak hardwaresmooth anyway
The engine watches the graphics card and spends detail where you look.
The quality ladderone switch
Auto reads your card and your screens, then picks the rung.
No limit but your diskout of core
Clouds, meshes and world tiles stream from disk, so size is no obstacle.
And morein the same engine
Headsets and 3D panels, with the same quality.
Stereo, VR and XR →Several lenses on one scene, linked or free.
Time of day, light and atmosphere.
Nextone click away